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 un cfg bun :)

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MesajSubiect: un cfg bun :)   Vin Mai 07, 2010 3:55 pm

~~~~~~~[ BinDuri ]~~~~~~


bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
con_color "0 255 0"

bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "k" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "f" "+voicerecord"
bind "l" "showbriefing"
bind "*" "chooseteam"
bind "n" "nightvision"
bind "n" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "v" "report messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "ALT" "+strafe"
bind "c" "+duck"
bind "SHIFT" "+speed"
bind "b" "buy"
bind "MOUSE1" "+attack"
bind "PAUSE" "pause"bind "=" "sizeup"
bind "E" "+defuse"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "stopsound"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "f" "Flashlight"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+cduck"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MWHEELDOWN" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"



~~~~~~~~~~[ *SeTaRi* ]~~~~~~~~~~~~

alias crosscolor "cl10"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "0"
brightness "4"
cl_bob "0"
cl_bobcycle "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_righthand "1"
cl_logocolor "#Valve_Green"
cl_logofile "lambada"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "1"
cl_vsmoothing "0.05"
cl_weather "0"
cl_dynamiccrosshair 0
console "0.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "200"
fps_modem "200"
bind "F1" "AK47;M4A1;primammo"
bind "F3" "Galil;Famas;primammo"
bind "F2" "deagle;secammo"
bind "kp_del" "_SOME"
bind "F8" "_ALL"
bind "kp_5" "_usp"
bind "kp_leftarrow" "_shield"

gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "0.0"
MP3Volume "0.0"
mp_decals "300"
net_graph "0"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.3"
skin "1"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "1.2"
sv_aim "0"
sv_voiceenable "0"
team ""
topcolor "0"
viewsize "120.000000"
voice_enable "0"
voice_forcemicrecord "0"
voice_modenable "0"
voice_scale "0"
volume "0.5"
setinfo "_pw" "123"
setinfo "_vgui_menus" "1"
+mlook
+jlook
cl_lw 1


r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "1"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"


~~~~~~~[ GFX ]~~~~~~~~

d_spriteskip "0"
cl_corpsestay "999"
cl_waterdist "4"
cl_weather "0"
cl_minmodels "1"
cl_nosmooth "0"
cl_shadows "1"
cl_vsmoothing "0.05"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "1"
gl_dither "1"
gl_flipmatrix "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_spriteblend "0"
gl_lightholes "0"
gl_keeptjunctions "1"
gl_max_size "512"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_palette_tex "1"
gl_picmip "1"
gl_texturemode
"gl_linear_mipmap_nearest"
gl_wateramp "0"
gl_ztrick "0"
r_dynamic "0"
cfg_hs_blood 1
cfg_hs_sound 1
cfg_hs_msg 1
mp_decals "300"
gamma "120"
brightness "120"
lightgamma "1"
fastsprites "1"
topcolor "0"
vid_d3d "0"
bottomcolor "6"
violence_ablood "10"
violence_agibs "10"
violence_hblood "10"
violence_hgibs "10"
fps_max "120"
fps_modem "120"
developer "0"
mat_dxlevel "-70"
net_graphwidth "550"

--------------- [ BunNy-HoP ]~~~~~~~~~~~~~~~~~~~

alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "SPACE" "+bhop";alias +bhop "alias _special @bhop;@bhop";alias -bhop "alias _special";alias @bhop "special;wait;+jump;wait;-jump"

~~~~~~~~~~~~[CresTere FpS]~~~~~~~~~~~


cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
gl_max_size "256"
precache "1"
mp_decals "20"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
gl_flashblend "0"
gl_lightholes "0"



~~~~~~~~~~~~~[SeTarI LaG]~~~~~~~~~~~~

alias "dslow" "rate 2500;cl_updaterate 10;cl_cmdrate 10;ex_interp 0.100; echo d slow speed"
alias "vslow" "rate 3500;cl_updaterate 13;cl_cmdrate 13;ex_interp 0.077; echo very slow speed"
alias "slow" "rate 5000;cl_updaterate 15;cl_cmdrate 15;ex_interp 0.068; echo slow speed"
alias "norm" "rate 7500;cl_updaterate 20;cl_cmdrate 30;ex_interp 0.050; echo normal speed"
alias "fast" "rate 9999;cl_updaterate 30;cl_cmdrate 40;ex_interp 0.034; echo fast speed"
alias "vfast" "rate 20000;cl_updaterate 60;cl_cmdrate 60;ex_interp 0.017; echo wtf speed Razz"
alias "lfast" "rate 20000;cl_updaterate 100;cl_cmdrate 100;ex_interp 0.010; echo LAN speed"
alias "dslow" "rate 2500;cl_updaterate 101;cl_cmdrate 10;ex_interp 0.100; echo d slow speed"
alias "vslow" "rate 3500;cl_updaterate 13;cl_cmdrate 13;ex_interp 0.077; echo very slow speed"
alias "slow" "rate 5000;cl_updaterate 15;cl_cmdrate 15;ex_interp 0.068; echo slow speed"
alias "norm" "rate 7500;cl_updaterate 20;cl_cmdrate 30;ex_interp 0.050; echo normal speed"
alias "fast" "rate 9999;cl_updaterate 30;cl_cmdrate 40;ex_interp 0.034; echo fast speed"
alias "vfast" "rate 20000;cl_updaterate 60;cl_cmdrate 60;ex_interp 0.017; echo wtf speed "
alias "lfast" "rate 20000;cl_updaterate 100;cl_cmdrate 100;ex_interp 0.010; echo LAN speed"
alias "dslow" "rate 2500;cl_updaterate 10;cl_cmdrate 10;ex_interp 0.100; echo d slow speed"
alias "vslow" "rate 3500;cl_updaterate 13;cl_cmdrate 13;ex_interp 0.077; echo very slow speed"
alias "slow" "rate 5000;cl_updaterate 15;cl_cmdrate 15;ex_interp 0.068; echo slow speed"
alias "norm" "rate 7500;cl_updaterate 20;cl_cmdrate 30;ex_interp 0.050; echo normal speed"
alias "fast" "rate 9999;cl_updaterate 30;cl_cmdrate 40;ex_interp 0.034; echo fast speed"
alias "vfast" "rate 20000;cl_updaterate 60;cl_cmdrate 60;ex_interp 0.017; echo very fast speed"
alias "lfast" "rate 20000;cl_updaterate 100;cl_cmdrate 100;ex_interp 0.010; echo LAN speed"
alias "rates" "rate;cl_updaterate;cl_cmdrate;ex_interp"
alias "dslow" "rate 2500;cl_updaterate 10;cl_cmdrate 10;ex_interp 0.100; echo d slow speed"
alias "vslow" "rate 3500;cl_updaterate 13;cl_cmdrate 13;ex_interp 0.077; echo very slow speed"
alias "slow" "rate 5000;cl_updaterate 15;cl_cmdrate 15;ex_interp 0.068; echo slow speed"
alias "norm" "rate 7500;cl_updaterate 20;cl_cmdrate 30;ex_interp 0.050; echo normal speed"
alias "fast" "rate 9999;cl_updaterate 30;cl_cmdrate 40;ex_interp 0.034; echo fast speed"
alias "vfast" "rate 20000;cl_updaterate 60;cl_cmdrate 60;ex_interp 0.017; echo wtf speed "
alias "lfast" "rate 20000;cl_updaterate 100;cl_cmdrate 100;ex_interp 0.010; echo LAN speed"
alias "rates" "rate;cl_updaterate;cl_cmdrate;ex_interp"
alias "rates" "rate;cl_updaterate;cl_cmdrate;ex_interp"
cl_rate 25000
cl_updaterate 101
cl_cmdrate 101
cl_rate 5000
cl_updaterate 30
cl_cmdrate 30
sv_unlag 0




~~~~~~~~~~~~[^^^cuLoaRea tiNntei^^^]~~~~~~~~~~~~~~

cl_crosshair_color "0 255 0"



~~~~~~~~~~~~~[^^^Name+Sensitivity^^^]~~~~~~~~~~~~~~~~

name "....."
sensivity "2.6"




~~~~~~~~~~~~~[ SaNge^ ]~~~~~~~~~~~~~~~~~

violence_ablood "10"
violence_agibs "10"
violence_hblood "10"
violence_hgibs "10"
gl_spriteblend "10"
violence_hblood "10"
violence_ablood "10"
violence_agibs "10"
violence_hgibs "10"



~~~~~~~~~~~[SuNeT]~~~~~~~~~~~


volume "0.7" //in game volume
ambient_fade "100" //sets the distance at which ambient sounds fade away
ambient_level "0.300" //sets the sound level for ambient sounds
hisound "1" //toggles high-quality sound - * 1=22kHz, 0=11kHz
s_2dvolume "1" //sets maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_automax_distance "30" //sets the distance for maximum sound volume
s_automin_distance "2" //sets the distance for minimum sound volume
s_bloat "2.0" //bloat factor for polygons in A3D 2.0 only
s_buffersize "65536" //sets the buffer size
s_distance "60" //adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler "0.0" //adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax "0" //toggles EAX support - * 1 is 'on', 0 is 'off'
s_geometry "0" //toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_max_distance "1000" //maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance "5" //minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys "200" //maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor "0.250" //transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude "0" //toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_refdelay "4" //delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain "0.4" //adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_verbwet "0.25" //controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0




~~~~~~~~~~[ Reload & Cover Alias ]~~~~~~~~~~~~~
alias +reload1 "+reload; wait; -reload; radio1; menuselect 1; say_team cover me I'm reloading;
wait; slot10"
alias -reload1 "slot10; wait; wait; slot10"




~~~~~~~~~~~~~~~~~~~~~~eNd~~~~~~~~~~~~~~~~eNd~~~~~~~~~~~~~~~~~~~~eNd~~~~~~~~~~~~~~~~eNd~~~~~~~~~~~~

echo
echo
echo
echo " +--^----------,--------,-----,----------------------^-, ____"
echo " | ||||||||| c3-Sh0Ly* |cruYFF |____\"
echo " `+---------------------------^------------------------|"
echo " `\_,---------,---------,--------------'"
echo " / XXXXXX /'| /'"
echo " / XXXXXX / `\ /'"
echo " / XXXXXX /`-------'"
echo " / XXXXXX /"
echo " / XXXXXX /"
echo " (________( "
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MesajSubiect: Re: un cfg bun :)   Dum Mai 09, 2010 7:15 am

frumos cfgul
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un cfg bun :)
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